extends VehicleBody3D

const MAX_STEER = 0.3
const ENGINE_POWER = 100
	
func _process(delta):
	steering = move_toward(steering, Input.get_axis("turn_right", "turn_left") * MAX_STEER, delta * 2.5)
	engine_force = Input.get_axis("move_backward", "move_forward") * ENGINE_POWER
